Forbidden Siren had the sight-jack mechanic, a literal way to go through another point of view. Toyama: “The question is somewhat abstract. Will Slitterhead adopt multiple points of view like your previous games? Ultimately, the team includes members who have worked with us on Gravity Rush, so we wanted to leverage their skills, which is why we decided to pursue third-person action.” Toyama: “We had multiple choices to begin with. Junya Okura, Game Director: “The game will indeed be third-person. I want to achieve both action and drama with this game.” It conflicts the mind, making the players reluctant to enter certain fights. I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies. From there, I wanted to widen the player base who could access the game, including players who don’t usually play horror games. ![]() It spans over multiple genres where horror is expressed. Toyama: “My first thought would be that the game doesn’t fully enter the horror genre. Keiichiro Toyama's next disturbing project Slitterhead will reportedly be an action game, rather than a full-blown horror title like Silent Hill.How do you balance between horror and action gameplay? What is the main point of the game? What is the scale of the game’s world? The Japanese game director is most well-known for survival horror projects, but he also created the action-adventure franchise Gravity Rush. While Slitterhead will feature body horror like Silent Hill, it seems that the mysterious project will not be a direct successor. While Slitterhead's creator is mainly known for crafting terrifying gaming experiences, Keiichiro Toyama's history in the gaming industry is quite varied. 1999's Silent Hill, which Toyama wrote and directed, redefined the survival horror genre by placing an emphasis on psychology and atmosphere over combat and action. Toyama later went on to create the Siren trilogy, which maintained survival horror gameplay but combined it with distinct stealth mechanics. Transitioning out of the horror genre completely in 2021, Toyama's PlayStation Vita title Gravity Rush saw players traverse an open-world environment using a suite of gravity-altering powers. ![]() In 2020 Keiichiro Toyama left Sony to create a new studio, Bokeh Game Studio, with Slitterhead serving as the team's first project.While there’s nothing concrete regarding a Slitterhead release date for now, Bokeh Game Studio head Keiichiro Toyama said the developer’s first project would release in 2023 for PC in an interview held prior to Slitterhead’s reveal. Within that interview, Bokeh says it’s keen to bring Slitterhead to “as many console platforms as possible”, so Xbox Series X and PS5 versions of the game at the very least seem likely. The Slitterhead trailer that aired at the Game Awards teases a little of what we can expect from Bokeh Game Studio’s first project, and leads with Keiichiro Toyama’s horror credentials. And he came back to face a new challenge in horror.” In 2020, he went independent and founded Bokeh Game Studio.Ī caption reads: “In 1999, Keiichiro Toyama chose horror as the genre for his first directorial work. With that, this new challenge in horror depicts grotesque, shapeshifting monsters, the dismemberment of bewildered civilians and police officers alike, and a ninja-aping, motorcycle helmet-wearing, sword-wielding chap who goes to town on the ethereal beings, who may or may not be the game’s protagonist. Slitterhead story and gameplayĪgain, with such a short burst of cinematic footage, it’s hard to say exactly what shape Slitterhead will take in gameplay terms come final release. The Silent Hill and Siren series have both historically adopted third-person perspectives, however, horror heavyweight Resident Evil has recently pivoted to first-person fare in Resident Evil 7 and Resident Evil Village. Ghostwire: Tokyo, the upcoming action-horror game from The Evil Within creators Tango Gameworks, has likewise moved from third to first-person view, therefore it’ll be interesting to see which path Slitterhead goes down. In the Slitterhead trailer itself, we see a man seemingly caught off guard by a woman overcome by parasites, and are later shown police scrambling around the streets reacting to a pretty gruesome active crime scene. All of which suggests things turn to shit pretty quickly in-game. ![]() The Slitterhead trailer ends with an older woman standing on a veranda who’s clearly been infected by the parasites we’ve seen earlier.
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